SciFi posters, computer games, and junk food turn female students off

jenschelly's picture

I was reading through the SWE magazine and came across a quick article on Classroom Environments Provide Cues and Impact Participation. It was about a study that showed that females who were exposed to a stereotypically geeky classroom (SciFi posters, coke cans, video game boxes) were less interested in computer science than those shown non-geeky objects in the classroom (nature posters, a dictionary, coffee mugs, etc.). How crazy is that? That means that female students who walk into classrooms with geek stuff are less likely to take math, science, etc. That's bad! A lot of classes have that kind of stuff in them.